Weapon Talents

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Weapons can have talents on them, that can give you additional bonuses, on higher quality weapons. Just like Talents of your character, they can have requirements. For Weapons those are expressed as one of the main three attributes, firearms, stamina and electronics.

Like the normal Talents once you have the requirements, they are always active, and depending on the talent are passively triggered, by say having less than X% health and then you make Y% more damage, and so on. Some Talents are always active (like Swift).

The talent Expert can be found on all side arms.

The strings {0} and {1} are placeholders of the game and can have varying values attached to them, depending on the item.

Name Description
Accurate Accuracy is increased by {0}%.
Adept Using a skill increases your critical hit chance by {0}% for {1} seconds.
Astute The first 3 bullets of your magazine have a {0}% higher chance to do a Critical Hit
Balanced The weapon reaches max accuracy faster when shouldering.
Brutal Headshot damage is increased by {0}% when using this weapon.
Capable Using a skill improves the handling of your weapon for {0} seconds.
Commanding Every kill performed while the Signature Skill is active extends its duration by {0}%.
Competent Weapon damage is increased by {0}% for {1} seconds after using a skill.
Coolheaded Performing a headshot reduces all skill cooldowns by {0}%.
Deadly Critical hit damage is increased by {0}%.
Destructive Armor destruction value is increased by {0}% when using this weapon.
Determined Killing a target reduces skill cooldowns by {0}%.
Dominant Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by {0}%.
Expert The weapon deals 100% more damage when the target is below 30% health.
Ferocious Damage against Elite and Named enemies is increased by {0}%.
Fierce Critical hit chance is increased by {0}% when using this weapon.
Harmful Each hit has a {0}% chance to apply the Bleed Status Effect to the target.
Intense The first bullet of a magazine has a {0}% chance to apply the On Fire Status Effect to the target.
Meticulous Killing a target has a {0}% chance to instantly refill the magazine.
Predatory Killing a target regenerates {0}% health over {1} seconds.
Prepared Damage is increased by {1}% when more than {0} meters from the target.
Proficient The first bullet shot when out of combat has a {0}% bonus chance to result in a critical hit.
Provident The last bullet of a magazine deals {0}% more damage.
Responsive Damage is increased by {1}% when closer than {0} meters to the target.
Restored Killing a target with this weapon removes all negative Status Effects
Self-preserved Critical hits with this weapon heal the user for {0}% of damage dealt.
Skilled Headshot kills with this weapon increase Signature Skill resources by {0}%.
Stable Stability is improved by {0}%.
Sustained Killing a target increases your health by {0}%
Swift Reloading is {0}% faster.
Toxic Headshots with this weapon have a {0}% chance to apply the Blind Status Effect.
Trained Critical hits increase Signature Skill resources by {0}%.
Unforgiving Missing health segments increase your damage: 1 missing segment +{0}%; 2 missing segments +{1}%.
Vicious Critical hit chance is increased by {0}% while at full health.

Disabled Talents

These Talents are present but have been removed from the game for balance reasons.

Name Description
Talented Killing a target with this weapon increases Skill Power by {0}% for {1} seconds. The effect does not stack. Killing a new target refreshes the timer.